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game-design

A collection of 2 posts
SSC mechs in a rad formation
Lancer

Supercharge Your Lancer Campaign with Faction Rosters

One of the best decisions I made when I ran my last Lancer campaign was putting together a faction roster. Instead of making new bespoke NPCs for every single combat, I made a list of 9 NPC "builds" that I always drew from when putting together a combat
12 Jan 2025 6 min read
Balancing Lancer Combat for One-Shots
Lancer

Balancing Lancer Combat for One-Shots

In my earlier post about expectations for Lancer one-shots, I concluded that combat was pretty much a mandatory inclusion for any Lancer one-shot, despite necessarily taking up a vast majority of a one-shot's allotted time. However, I didn't go into detail about how one might balance
01 Dec 2024 9 min read
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